Raid Rx: Cataclysm Healing Overview



Welcome to cheap WoW gold site. We have the cheap WoW gold for players.There is a ton of information that is now available for Cataclysm. During the class previews, I covered on some of the healing changes from class perspectives with wow gold. Most of those still stand and there has been little change since then. This week, I wanted to help clarify some of the more general changes that are impacting healing.

I guess we'll start with the burning question first. What's up with the DPS talents in the healing trees? Good thing Ghostcrawler (lead systems designer) stepped in and provided a few reasons for the inclusion of select DPS talents in some of the healing trees. Discipline priests will gain access to Atonement, Evangelism and Archangel. If you need to buy cheap WoW gold, contact our live chat for the WoW cheap gold instant delivery. Restoration shamans get another talent that's way down in their tree called Telluric Currents.

Don't expect to see healers competing against warlocks or anything, though. Let's break down some of the reasons. Shifting to triage-style healing I'm hoping all healers will get a quest like Triage in Cataclysm. For Alliance, it was out there in Theramore and for the Horde, it was in Arathi Highlands. This level 35 quest involved your applying bandages to soldiers with varying degrees of injuries. That's exactly what the new approach to healing is. That's why we've got additional spells like Divine Light, Heal and Greater Healing Wave. We get a fast heal, a medium heal and a large heal. The fast heal is obviously going to be fast, but it won't be very efficient in terms of healing per mana. The medium heal will be the one used most often, as it strikes a balance between time, healing throughput and mana cost. The large heal will provide the most healing throughput and will be the most efficient.

Downside is that it's going to take forever (in healing time) to get the spell off. Increased health pools and other such changes are going to slow down healing. By slow down, I mean that we're not going to see tanks getting dropped in one or two shots as much anymore during raids. While I suspect reaction time is still going to be important, at least the collective blood pressures of healers can ease up somewhat. The trade-off is that our spells aren't going to immediately bring players from near death to full. It becomes more about maintaining health. To summarize Everyone gets larger health pools. Tanks are not going to get two-shot. Focus is on keeping players alive instead of topping them off. What about mana management? Intellect is still going to have some effect on the size of mana pools. When it comes to regeneration, spirit is ultimately going to be the key stat to look for, as it will have a stronger impact on rate of regeneration.

Yes, this applies to all healing classes. Meditation-like talents will need to be acquired by all healers. Really though, it is still way too early to say how this will play out in raid settings with rs gold. We still have assorted mana cooldowns to use. The best way to manage your mana is to make sure you really use the right spells for the right situation. You don't really have to watch your mana bars like a hawk, but that doesn't mean you should carelessly spam your largest spells without any kind of consequence.

Article source:2joygame.com

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